{"id":39,"date":"2012-04-13T18:40:00","date_gmt":"2012-04-13T09:40:00","guid":{"rendered":"http:\/\/www.srytk.com\/g\/steam\/2012\/04\/13\/sword-of-the-stars-ii-lords-of-winter%e3%81%8c%e3%82%a2%e3%83%83%e3%83%97%e3%83%87%e3%83%bc%e3%83%88\/"},"modified":"2012-04-13T18:40:00","modified_gmt":"2012-04-13T09:40:00","slug":"sword-of-the-stars-ii-lords-of-winter%e3%81%8c%e3%82%a2%e3%83%83%e3%83%97%e3%83%87%e3%83%bc%e3%83%88","status":"publish","type":"post","link":"https:\/\/blog.srytk.com\/archive-steam\/2012\/04\/13\/sword-of-the-stars-ii-lords-of-winter%e3%81%8c%e3%82%a2%e3%83%83%e3%83%97%e3%83%87%e3%83%bc%e3%83%88\/","title":{"rendered":"Sword of the Stars II: Lords of Winter\u304c\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8"},"content":{"rendered":"<p>Critical Fixes:<br \/>+ Fixed a known defense manager fleet list crash.<br \/>+ Fixed an end of combat crash related to combat involving neutral factions.<br \/>+ Made numerous sound system changes to help with frame rate issues.<br \/>+ Fixed a crash related to queued station modules.<br \/>+ Fixed a minefield related crash in combat.<br \/>+ Fixed a crash in the design screen related to selecting and submitting defense platforms.<br \/>+ Fixed a combat retreat crash.<br \/>+ Fixed a crash related to entering and exiting the empire manager.<br \/>+ Fixed known memory leaks in transitions to and from the star map.<br \/>+ Fixed a silent multiplayer crash related to random encounters.<br \/>+ Fixed a crash that could occur when opening the build screen.<br \/>+ Fixed a multiplayer hang that could occur versus lone gate ships.<\/p>\n<p>Other Fixes:<br \/>+ Reduced ship spark effect density to help with frame rate issues.<br \/>+ Fixed an issue preventing the Repair All function from working.<br \/>+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.<br \/>+ It is no longer possible to cancel return missions for retreating fleets.<br \/>+ Fixed the issue where colonies were firing at targets outside of sensor range.<br \/>+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.<br \/>+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.<br \/>+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.<br \/>+ Fixed known issues of missiles spinning in space.<br \/>+ Fixed a bug that was causing prototyped ships to become too cheap.<br \/>+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player&#8217;s RDP instead of subracting from it.<br \/>+ Addressed issues that were causing the AI to declare war too frequently.<br \/>+ Fixed the missing news event notifying players of war declarations against them.<br \/>+ Fixed an issue where colonies were not correctly reporting when they were developed.<br \/>+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.<\/p>\n<p>Other Changes:<br \/>+ Build and design screens now show design attributes.<br \/>+ Made some improvements to the mine field placement flow in the defense manager.<br \/>+ Tracking weapons can now target the dish on a command monitor.<br \/>+ Fleets involved in multiple rounds of combat will lose additional endurance.<br \/>+ Non-Zuul factions are now attacked by pirates.<br \/>+ Developing colonies no longer support fleets.<br \/>+ Improved the research and feasibility study complete dialogs.<br \/>+ Variety of tweaks and corrections to ship turrets for all factions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Critical Fixes:+ Fixed a known defense manager fleet list crash.+ Fixed an end of combat crash related to comb [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,1],"tags":[],"class_list":["post-39","post","type-post","status-publish","format-standard","hentry","category-update","category-1"],"_links":{"self":[{"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/posts\/39","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/comments?post=39"}],"version-history":[{"count":0,"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/posts\/39\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/media?parent=39"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/categories?post=39"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.srytk.com\/archive-steam\/wp-json\/wp\/v2\/tags?post=39"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}